Hey Carlo,
long shot, I'm trying to get the wheel rotation script working this one >
tally = 0.0
for i in range(lvar('I')):
expression = ‘chopci(“../distanceTravelled”, $C,’ + str(int(i)) + ‘)’
tally += hscriptExpression(expression)
return tally
I'm just getting this error:
Error: Unable to evaluate expression (
Traceback (most recent call last):
File “<stdin>”, line 3, in expression
TypeError: range() integer end argument expected, got float.
(/obj/WheelSpinChops/distanceTravelledToThisPoint/expr0)).
Any tips?
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Houdini Lounge » Technical rigging 5 workflow changes
- Henry Bullen
- 5 posts
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Technical Discussion » Adding and capturing bones to houdini 16.5 autorig
- Henry Bullen
- 5 posts
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Technical Discussion » Adding and capturing bones to houdini 16.5 autorig
- Henry Bullen
- 5 posts
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Thanks Michael this is great. After saving the node type and matching the current definition, I can't seem to access the rotations of the fingers. What do I need to do to regain access? Thanks again Michael, this is a huge help!
Edited by Henry Bullen - Jan. 28, 2018 17:32:59
Technical Discussion » Adding and capturing bones to houdini 16.5 autorig
- Henry Bullen
- 5 posts
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Hey all, I'm trying to manually add finger bones to a houdini 16.5 autorig (just had trouble with the automatic ones). Was wondering if anyone knows how to capture bones added to an autorig. When adding them to the bonecapturelines node the capture node shows the error “points have no weights”.
I've attached the hip file below.
Any help would be much appreciated!
I've attached the hip file below.
Any help would be much appreciated!
Edited by Henry Bullen - Jan. 24, 2018 17:47:16
Houdini Engine for Unreal » Can't bring animated characters from Houdini to UE4
- Henry Bullen
- 5 posts
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I'm also looking to import a character to ue4. How did you solve the issue with the mesh not binding to the skeleton?
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